The Gamification Report Blog

The Gamification Player Journey adult learning corporate training e-learning gamification Dec 27, 2021

Monica Cornetti, MS-EDE
President

As a Gamification Designer for adult learning programs, along with SMEs and the Instructional Design Team, you will plan the elements and create the blueprint or player journey of the course. These elements include instructional objectives, assessment...

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magic adult learning behavioral science corporate training gamification instructional design Dec 25, 2021

by Jonathan Peters, PhD
Chief Motivation Officer

When I was in second grade, there were 4 Jonathans. One, of course, got to go by Jon, one got Jonathan, one had to settle for Jonny, and since I have two first names, I was labeled “Pete.” And I was called Pete all the way through high...

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The Game Called 12 Days of Christmas (demystifying the myth) adult learning game-based learning gamification instructional design Dec 22, 2021

When I was at summer camp we sang the song, “There’s a hole at the bottom of the sea.” Each verse expanded until the final round went: 

There's a fleck on the speck on the tail
On the frog on the bump on the branch
On the log in the hole in the bottom of the sea

...

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Pieces of Eight adult learning corporate training gamification instructional design Nov 18, 2021

The legendary (and infamous) Spanish Reale, or "Piece of Eight" is the coin of pirate lore, when kings ruled the land, and pirates ruled the sea!! Minted for over 300 years, Spanish Reales were the world's premiere trade coin... and were the coin of choice for kings and pirates alike.

At ...

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Creating a Successful Gamified Learning Program Podcast adult learning corporate training gamification instructional design podcast Feb 13, 2021

In addition to being host of The Gamification Quest Podcast, Monica enjoys being a guest on the occasional instructional design podcast herself.  Earlier this week, Monica joined Dr. Ginger Malin on BadgeCert's StreetCred podcast to discuss applied learning, the future of the...

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Five Steps for Creating Successful Gamified Learning Programs adult learning business objectives corporate training game design gamification Oct 04, 2020

Jonathan Peters, PhD
CMO, Sententia Gamification

There is an oft-quoted and perhaps overused prediction by Gartner that 80 percent of gamification efforts are destined for failure. (At least that was the prediction in 2014.) Given the prevalence of the Pareto Principle (80/20 Rule), we could...

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The Surprise and Delight of Continual Learning… adult learning behavioral science game design gamification instructional design motivation Jun 27, 2020

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

I spoke at the Irish Game-Based Learning Conference this morning. Believe me, I would rather have been there in person if for no other reason than to be on their time zone (waking at 4:00 AM to speak does not fit my...

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